Computer Science
- Overview
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- About the Author
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- Table of Contents
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- Features
Table of Contents
1. Introduction to Interactive Systems.
2. Drawing.
3. Event Handling.
4. Widgets.
5. Layout and Constraints.
6. Multi-View Models.
7. Abstract Model Widgets.
8. Look and Feel.
9. Interface Development Environments.
10. Internationalization.
11. Dialog Design.
12. 2D Geometry.
13. Geometric Transformations.
14. Interacting with Geometry.
15. Cut, Copy, Paste.
16. Undo.
17. Distributed Interaction.
18. Functional Design.
19. Text Input.
20. Digital Ink.
21. Selection and Fitts Law.
22. Display Space Management.
23. Presentation Architecture.
24. Physical Interaction.
25. Web Interaction.
26. Evaluation.
Appendix – Math and Algorithms.






